IrrNewt Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
irr::newton::BodyClass to management rigid bodies
irr::newton::CharacterControllerClass to management character controlling of rigid bodies
irr::newton::CollisionManagerClass to check collision and raycasting
irr::newton::IntersectionPointThis class is used to store ray cast result info
irr::newton::IrrNewt_BaseThis is a base abstract class. All IrrNewt classes is derived from this class
irr::newton::JointClass to management joints
irr::newton::JointUpVectorThis class is used to management a rotation constraint joint
irr::newton::MaterialClass to management rigid bodies materials
irr::newton::MaterialCollisionCallbackCallbacks for collision between two materials
irr::newton::MaterialContactContact material class. Used only in material callbacks
irr::newton::MaterialPairPair of materials
irr::newton::MaterialPairAndContactMaterial pair and contact. Using Multiple inheritance
irr::newton::PosRotThis class is used to store position and rotation
irr::newton::RagDollNOT IMPLEMENTED JET
irr::newton::RagDollBoneNOT IMPLEMENTED JET
irr::newton::TreeBodyClass to management a body with a tree optimized collision
irr::newton::VehicleSimpleClass to management a vehicle
irr::newton::VehicleTireClass to management a vehicle tire
irr::newton::WorldClass to management newton world

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