irr::newton::Body | Class to management rigid bodies |
irr::newton::CharacterController | Class to management character controlling of rigid bodies |
irr::newton::CollisionManager | Class to check collision and raycasting |
irr::newton::IntersectionPoint | This class is used to store ray cast result info |
irr::newton::IrrNewt_Base | This is a base abstract class. All IrrNewt classes is derived from this class |
irr::newton::Joint | Class to management joints |
irr::newton::JointUpVector | This class is used to management a rotation constraint joint |
irr::newton::Material | Class to management rigid bodies materials |
irr::newton::MaterialCollisionCallback | Callbacks for collision between two materials |
irr::newton::MaterialContact | Contact material class. Used only in material callbacks |
irr::newton::MaterialPair | Pair of materials |
irr::newton::MaterialPairAndContact | Material pair and contact. Using Multiple inheritance |
irr::newton::PosRot | This class is used to store position and rotation |
irr::newton::RagDoll | NOT IMPLEMENTED JET |
irr::newton::RagDollBone | NOT IMPLEMENTED JET |
irr::newton::TreeBody | Class to management a body with a tree optimized collision |
irr::newton::VehicleSimple | Class to management a vehicle |
irr::newton::VehicleTire | Class to management a vehicle tire |
irr::newton::World | Class to management newton world |