irr::newton::Hidden Namespace Reference

This namesapce contain internally functions that user would not need. More...


Enumerations

enum  ERROR_CODE { NO_ERRORS, FILE_NOT_FOUND }

Functions

void AddObjectToDestroy (irr::newton::IrrNewt_Base *obj)
void __cdecl CharacterControllerSetForceAndTorqueEvent (const NewtonBody *body)
void __cdecl CharacterControllerSetTransformEvent (const NewtonBody *body, const float *matrix)
void correctCameraTarget (irr::scene::ICameraSceneNode *camera)
void correctCameraTarget (irr::scene::ICameraSceneNode *camera)
void __cdecl defBodyForceAndTorqueCallback (const NewtonBody *body)
void __cdecl defBodyLeaveWorldEvent (const NewtonBody *n_body)
void __cdecl defBodyTransformCallback (const NewtonBody *body, const float *matrix)
void __cdecl defCameraBodyTransformCallback (const NewtonBody *body, const float *matrix)
void __cdecl defCameraCharacterControllerTransformCallback (const NewtonBody *body, const float *matrix)
void DestroyAll ()
void DestroyAllOnExit ()
irr::core::stringc EndChronometer ()
void EraseFromDestroyList (irr::newton::IrrNewt_Base *obj)
ERROR_CODE GetLastError ()
irr::core::matrix4 getOffsetMatrix (irr::newton::Body *parent, irr::newton::Body *child)
void _cdecl NewtonDebugBody (const NewtonBody *body)
void _cdecl NewtonDebugCollision (const NewtonBody *body, int vertexCount, const float *faceVertec, int id)
void _cdecl NewtonDeserialize (void *serializeHandle, void *buffer, size_t size)
int NewtonMaterialCollisionContactBegin (const NewtonMaterial *material, const NewtonBody *body0, const NewtonBody *body1)
void NewtonMaterialCollisionContactEnd (const NewtonMaterial *material)
int NewtonMaterialCollisionContactProcess (const NewtonMaterial *material, const NewtonContact *contact)
void _cdecl NewtonSerialize (void *serializeHandle, const void *buffer, size_t size)
void SetDevice (irr::IrrlichtDevice *device)
void SetLastError (ERROR_CODE error)
void StartChronometer ()
void Vector3dfFillArray (irr::core::vector3df vector, irr::f32 *array)
void Vector3dfFillArray (irr::core::vector3df vector, irr::f32 *array)
irr::core::vector3df Vector3dfFromArray (irr::f32 *array)
irr::core::vector3df Vector3dfFromArray (irr::f32 *array)
void __cdecl VehicleTireCallBack (const NewtonJoint *vehicle)


Detailed Description

This namesapce contain internally functions that user would not need.

Enumeration Type Documentation

enum irr::newton::Hidden::ERROR_CODE

Enumerator:
NO_ERRORS 
FILE_NOT_FOUND 


Function Documentation

void irr::newton::Hidden::AddObjectToDestroy ( irr::newton::IrrNewt_Base obj  ) 

void __cdecl irr::newton::Hidden::CharacterControllerSetForceAndTorqueEvent ( const NewtonBody *  body  ) 

void __cdecl irr::newton::Hidden::CharacterControllerSetTransformEvent ( const NewtonBody *  body,
const float *  matrix 
)

void irr::newton::Hidden::correctCameraTarget ( irr::scene::ICameraSceneNode *  camera  )  [inline]

void irr::newton::Hidden::correctCameraTarget ( irr::scene::ICameraSceneNode *  camera  )  [inline]

void __cdecl irr::newton::Hidden::defBodyForceAndTorqueCallback ( const NewtonBody *  body  ) 

void irr::newton::Hidden::defBodyLeaveWorldEvent ( const NewtonBody *  n_body  ) 

void __cdecl irr::newton::Hidden::defBodyTransformCallback ( const NewtonBody *  body,
const float *  matrix 
)

void __cdecl irr::newton::Hidden::defCameraBodyTransformCallback ( const NewtonBody *  body,
const float *  matrix 
)

void __cdecl irr::newton::Hidden::defCameraCharacterControllerTransformCallback ( const NewtonBody *  body,
const float *  matrix 
)

void irr::newton::Hidden::DestroyAll (  ) 

void irr::newton::Hidden::DestroyAllOnExit (  ) 

irr::core::stringc irr::newton::Hidden::EndChronometer (  ) 

void irr::newton::Hidden::EraseFromDestroyList ( irr::newton::IrrNewt_Base obj  ) 

ERROR_CODE irr::newton::Hidden::GetLastError (  ) 

irr::core::matrix4 irr::newton::Hidden::getOffsetMatrix ( irr::newton::Body parent,
irr::newton::Body child 
)

void _cdecl irr::newton::Hidden::NewtonDebugBody ( const NewtonBody *  body  ) 

void _cdecl irr::newton::Hidden::NewtonDebugCollision ( const NewtonBody *  body,
int  vertexCount,
const float *  faceVertec,
int  id 
)

void _cdecl irr::newton::Hidden::NewtonDeserialize ( void *  serializeHandle,
void *  buffer,
size_t  size 
)

int irr::newton::Hidden::NewtonMaterialCollisionContactBegin ( const NewtonMaterial *  material,
const NewtonBody *  body0,
const NewtonBody *  body1 
)

void irr::newton::Hidden::NewtonMaterialCollisionContactEnd ( const NewtonMaterial *  material  ) 

int irr::newton::Hidden::NewtonMaterialCollisionContactProcess ( const NewtonMaterial *  material,
const NewtonContact *  contact 
)

void _cdecl irr::newton::Hidden::NewtonSerialize ( void *  serializeHandle,
const void *  buffer,
size_t  size 
)

void irr::newton::Hidden::SetDevice ( irr::IrrlichtDevice *  device  ) 

void irr::newton::Hidden::SetLastError ( ERROR_CODE  error  ) 

void irr::newton::Hidden::StartChronometer (  ) 

void irr::newton::Hidden::Vector3dfFillArray ( irr::core::vector3df  vector,
irr::f32 *  array 
) [inline]

void irr::newton::Hidden::Vector3dfFillArray ( irr::core::vector3df  vector,
irr::f32 *  array 
) [inline]

irr::core::vector3df irr::newton::Hidden::Vector3dfFromArray ( irr::f32 *  array  )  [inline]

irr::core::vector3df irr::newton::Hidden::Vector3dfFromArray ( irr::f32 *  array  )  [inline]

void __cdecl irr::newton::Hidden::VehicleTireCallBack ( const NewtonJoint *  vehicle  ) 

newton vehicle callback


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