#include <irrlicht.h>
#include "dll_exports.hpp"
#include "newton.h"
#include "hidden.hpp"
#include "world.hpp"
#include "intersection_point.hpp"
#include "body.hpp"
#include "tree_body.hpp"
#include "irrtonewt.hpp"
#include "material.hpp"
#include "irrnewt_base.hpp"
#include "material_collision_callback.hpp"
#include "material_pair.hpp"
#include "material_pair_and_contact.hpp"
#include "body_controller.hpp"
#include "vehicle_simple.hpp"
#include "vehicle_tire.hpp"
#include "pos_rot.hpp"
#include "collision_manager.hpp"
Namespaces | |
namespace | irr |
namespace | irr::newton |
Functions | |
ARES_API irr::newton::World * | irr::newton::createPhysicsWorld (irr::IrrlichtDevice *device) |
This create the physics world. Call this to initialize newton and irrnewt. | |
ARES_API bool | irr::newton::getLogStatus () |
Get return log status. see setLogStatus for more informations. | |
ARES_API void | irr::newton::setLogStatus (bool value) |