irr::newton::TreeBody Member List

This is the complete list of members for irr::newton::TreeBody, including all inherited members.

addForce(irr::core::vector3df force)irr::newton::Body
addForceContinuous(irr::core::vector3df force)irr::newton::Body
addImpulse(irr::core::vector3df delta_velocity, irr::core::vector3df impulse_center)irr::newton::Body
addTorque(irr::core::vector3df torque)irr::newton::Body
applied_offsetirr::newton::Body [protected]
autoCalcInertia()irr::newton::Body
bodyirr::newton::Body [protected]
Body(irr::newton::World *world, irr::scene::ISceneNode *node, irr::scene::IMesh *mesh, E_SHAPE_TYPE i_shape_type, irr::core::vector3df box_size_correction)irr::newton::Body
Body()irr::newton::Body [inline]
boxirr::newton::Body [protected]
box_sizeirr::newton::Body [protected]
CalcBoxSize(irr::scene::IMesh *mesh)irr::newton::Body [protected]
calculateAABB()irr::newton::Body
camerairr::newton::Body [protected]
collisionirr::newton::Body [protected]
Create()irr::newton::Body [protected]
defBodyForceAndTorqueCallback(const NewtonBody *body)irr::newton::Body [friend]
defBodyTransformCallback(const NewtonBody *body, const float *matrix)irr::newton::Body [friend]
DestroyAll()irr::newton::IrrNewt_Base [friend]
drawDebugInfo()irr::newton::Body
erase()irr::newton::Body [protected]
forceirr::newton::Body [protected]
force_continuosirr::newton::Body [protected]
getCentreOfMass()irr::newton::Body
getForce()irr::newton::Body
getMass()irr::newton::Body
getMatrix()irr::newton::Body
getMomentOfInertia()irr::newton::Body
getNewtonBody()irr::newton::Body [inline]
getNewtonCollision()irr::newton::Body [inline]
getNode()irr::newton::Body [inline]
getOmega()irr::newton::Body
getParent()irr::newton::Body [inline]
getPosition()irr::newton::Body [inline]
getPositionGeometry()irr::newton::Body
getRotationGeometry()irr::newton::Body
getShapeSize()irr::newton::Body [inline]
getVelocity()irr::newton::Body
getWorld()irr::newton::Body [inline]
init()irr::newton::Body [protected]
irr::newton::RagDoll::build(irr::core::array< irr::newton::Body * > parts)irr::newton::Body [friend]
isAffectedByForce()irr::newton::Body [inline]
isAffectedByVelocity()irr::newton::Body [inline]
materialirr::newton::Body [protected]
nodeirr::newton::Body [protected]
parentirr::newton::Body [protected]
serialize(irr::core::stringc file)irr::newton::TreeBody
setAngularDamping(core::vector3df value)irr::newton::Body
setAutoFreeze(bool value)irr::newton::Body
setCentreOfMass(irr::core::vector3df centre)irr::newton::Body
setContinuousCollisionMode(bool value)irr::newton::Body
setCoriolisForcesMode(bool value)irr::newton::Body
setForce(irr::core::vector3df new_force)irr::newton::Body [inline]
setFreeze(bool value)irr::newton::Body
setLinearDamping(irr::f32 value)irr::newton::Body
setMass(irr::f32 mass)irr::newton::Body
setMaterial(irr::newton::Material *new_material)irr::newton::Body
setMomentOfInertia(irr::core::vector3df inertia)irr::newton::Body
setNodeMatrixToBody()irr::newton::Body
setOmega(irr::core::vector3df omega)irr::newton::Body
setParent(irr::newton::Body *parent)irr::newton::Body [inline]
setPosition(irr::core::vector3df pos)irr::newton::Body
setRotation(irr::core::vector3df rot)irr::newton::Body
setRotationGeometry(irr::core::vector3df rot)irr::newton::Body
setScale(irr::core::vector3df scale)irr::newton::Body
setShapeSize(irr::core::vector3df new_box_size)irr::newton::Body
setTorque(irr::core::vector3df new_torque)irr::newton::Body [inline]
setVelocity(irr::core::vector3df velocity)irr::newton::Body [virtual]
shape_typeirr::newton::Body [protected]
torqueirr::newton::Body [protected]
TreeBody(irr::newton::World *world, irr::scene::ISceneNode *node, irr::scene::IMesh *iMeshBase, bool terrain=false, bool deserialize=false, irr::core::stringc file="", irr::s32 LOD=3)irr::newton::TreeBody
worldirr::newton::Body [protected]
~TreeBody()irr::newton::TreeBody


Generated on Fri Dec 15 16:58:33 2006 for IrrNewt by  doxygen 1.5.1-p1