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irr::newton::Body Member List
This is the complete list of members for
irr::newton::Body
, including all inherited members.
addForce
(irr::core::vector3df force)
irr::newton::Body
addForceContinuous
(irr::core::vector3df force)
irr::newton::Body
addImpulse
(irr::core::vector3df delta_velocity, irr::core::vector3df impulse_center)
irr::newton::Body
addTorque
(irr::core::vector3df torque)
irr::newton::Body
applied_offset
irr::newton::Body
[protected]
autoCalcInertia
()
irr::newton::Body
body
irr::newton::Body
[protected]
Body
(irr::newton::World *world, irr::scene::ISceneNode *node, irr::scene::IMesh *mesh, E_SHAPE_TYPE i_shape_type, irr::core::vector3df box_size_correction)
irr::newton::Body
Body
()
irr::newton::Body
[inline]
box
irr::newton::Body
[protected]
box_size
irr::newton::Body
[protected]
CalcBoxSize
(irr::scene::IMesh *mesh)
irr::newton::Body
[protected]
calculateAABB
()
irr::newton::Body
camera
irr::newton::Body
[protected]
collision
irr::newton::Body
[protected]
Create
()
irr::newton::Body
[protected]
defBodyForceAndTorqueCallback
(const NewtonBody *body)
irr::newton::Body
[friend]
defBodyTransformCallback
(const NewtonBody *body, const float *matrix)
irr::newton::Body
[friend]
DestroyAll
()
irr::newton::IrrNewt_Base
[friend]
drawDebugInfo
()
irr::newton::Body
erase
()
irr::newton::Body
[protected]
force
irr::newton::Body
[protected]
force_continuos
irr::newton::Body
[protected]
getCentreOfMass
()
irr::newton::Body
getForce
()
irr::newton::Body
getMass
()
irr::newton::Body
getMatrix
()
irr::newton::Body
getMomentOfInertia
()
irr::newton::Body
getNewtonBody
()
irr::newton::Body
[inline]
getNewtonCollision
()
irr::newton::Body
[inline]
getNode
()
irr::newton::Body
[inline]
getOmega
()
irr::newton::Body
getParent
()
irr::newton::Body
[inline]
getPosition
()
irr::newton::Body
[inline]
getPositionGeometry
()
irr::newton::Body
getRotationGeometry
()
irr::newton::Body
getShapeSize
()
irr::newton::Body
[inline]
getVelocity
()
irr::newton::Body
getWorld
()
irr::newton::Body
[inline]
init
()
irr::newton::Body
[protected]
irr::newton::RagDoll::build
(irr::core::array< irr::newton::Body * > parts)
irr::newton::Body
[friend]
isAffectedByForce
()
irr::newton::Body
[inline]
isAffectedByVelocity
()
irr::newton::Body
[inline]
material
irr::newton::Body
[protected]
node
irr::newton::Body
[protected]
parent
irr::newton::Body
[protected]
reserved_destroy
()
irr::newton::Body
[inline, protected, virtual]
setAngularDamping
(core::vector3df value)
irr::newton::Body
setAutoFreeze
(bool value)
irr::newton::Body
setCentreOfMass
(irr::core::vector3df centre)
irr::newton::Body
setContinuousCollisionMode
(bool value)
irr::newton::Body
setCoriolisForcesMode
(bool value)
irr::newton::Body
setForce
(irr::core::vector3df new_force)
irr::newton::Body
[inline]
setFreeze
(bool value)
irr::newton::Body
setLinearDamping
(irr::f32 value)
irr::newton::Body
setMass
(irr::f32 mass)
irr::newton::Body
setMaterial
(irr::newton::Material *new_material)
irr::newton::Body
setMomentOfInertia
(irr::core::vector3df inertia)
irr::newton::Body
setNodeMatrixToBody
()
irr::newton::Body
setOmega
(irr::core::vector3df omega)
irr::newton::Body
setParent
(irr::newton::Body *parent)
irr::newton::Body
[inline]
setPosition
(irr::core::vector3df pos)
irr::newton::Body
setRotation
(irr::core::vector3df rot)
irr::newton::Body
setRotationGeometry
(irr::core::vector3df rot)
irr::newton::Body
setScale
(irr::core::vector3df scale)
irr::newton::Body
setShapeSize
(irr::core::vector3df new_box_size)
irr::newton::Body
setTorque
(irr::core::vector3df new_torque)
irr::newton::Body
[inline]
setVelocity
(irr::core::vector3df velocity)
irr::newton::Body
[virtual]
shape_type
irr::newton::Body
[protected]
torque
irr::newton::Body
[protected]
world
irr::newton::Body
[protected]
Generated on Fri Dec 15 16:58:33 2006 for IrrNewt by
1.5.1-p1