|
Currently IrrNewt has these features: PHYSICS FEATURE -coupond collision body -tree collision body (including terrain support) -vehicle -full documentation -automatic creation of a body (takes lots of information from the scene node and pass it to newton. Also calculate automatically the correct offset if in your file the model is not centered) -tree collision body serialization\deserialization -ray cast related functions -character control -camera physics -material support (including material callbacks) DESIGN FEATURE -completely OOP -including high level functions (see for example CharacterControl class that provides functions that there aren't in newton or in irrlicht) -design to build a good physics with little lines LICENSE FEATURE -open source and free to use in commercial projects (LGPL license) |