CollisionManager(NewtonWorld *newton_world) | irr::newton::CollisionManager | [inline] |
DestroyAll() | irr::newton::IrrNewt_Base | [friend] |
getCollisionFirstPoint(irr::core::line3d< irr::f32 > line) | irr::newton::CollisionManager | |
getCollisionPoint(irr::newton::Body *body, irr::core::line3d< irr::f32 > line, irr::newton::IntersectionPoint &out) | irr::newton::CollisionManager | |
getCollisionPoints(irr::core::line3d< irr::f32 > line, irr::core::array< IntersectionPoint > *intersect_points) | irr::newton::CollisionManager |