addForce(irr::core::vector3df force) | irr::newton::Body | |
addForceContinuous(irr::core::vector3df force) | irr::newton::Body | |
addImpulse(irr::core::vector3df delta_velocity, irr::core::vector3df impulse_center) | irr::newton::Body | |
addTorque(irr::core::vector3df torque) | irr::newton::Body | |
adjustRotationForDirectionFunctions() | irr::newton::CharacterController | |
applied_offset | irr::newton::Body | [protected] |
apply_force_if_not_air_borne | irr::newton::CharacterController | [protected] |
autoCalcInertia() | irr::newton::Body | |
body | irr::newton::Body | [protected] |
Body(irr::newton::World *world, irr::scene::ISceneNode *node, irr::scene::IMesh *mesh, E_SHAPE_TYPE i_shape_type, irr::core::vector3df box_size_correction) | irr::newton::Body | |
Body() | irr::newton::Body | [inline] |
box | irr::newton::Body | [protected] |
box_size | irr::newton::Body | [protected] |
CalcBoxSize(irr::scene::IMesh *mesh) | irr::newton::Body | [protected] |
calculateAABB() | irr::newton::Body | |
camera | irr::newton::Body | [protected] |
can_set_velocity | irr::newton::CharacterController | [protected] |
canSetVelocityWhileMove() | irr::newton::CharacterController | [inline] |
cantSetVelocityWhileMove() | irr::newton::CharacterController | [inline] |
center_mouse | irr::newton::CharacterController | [protected] |
CharacterController(irr::newton::CharacterController *body) | irr::newton::CharacterController | |
CharacterControllerSetForceAndTorqueEvent(const NewtonBody *body) | irr::newton::CharacterController | [friend] |
CharacterControllerSetTransformEvent(const NewtonBody *body, const float *matrix) | irr::newton::CharacterController | [friend] |
collision | irr::newton::Body | [protected] |
Create() | irr::newton::Body | [protected] |
defBodyForceAndTorqueCallback(const NewtonBody *body) | irr::newton::Body | [friend] |
defBodyTransformCallback(const NewtonBody *body, const float *matrix) | irr::newton::Body | [friend] |
DestroyAll() | irr::newton::IrrNewt_Base | [friend] |
drawDebugInfo() | irr::newton::Body | |
erase() | irr::newton::Body | [protected] |
force | irr::newton::Body | [protected] |
force_continuos | irr::newton::Body | [protected] |
FRIgetDirectionAbsolutePositionXY(irr::core::vector3df direction) | irr::newton::CharacterController | |
FRIgetDirectionAbsolutePositionY(irr::core::vector3df direction) | irr::newton::CharacterController | |
FRIgetDirectionPositionXY(irr::core::vector3df direction) | irr::newton::CharacterController | |
FRIgetDirectionPositionY(irr::core::vector3df direction) | irr::newton::CharacterController | |
getCentreOfMass() | irr::newton::Body | |
getDirectionAbsolutePositionXY(irr::core::vector3df direction) | irr::newton::CharacterController | |
getDirectionAbsolutePositionY(irr::core::vector3df direction) | irr::newton::CharacterController | |
getDirectionPositionXY(irr::core::vector3df direction) | irr::newton::CharacterController | |
getDirectionPositionY(irr::core::vector3df direction) | irr::newton::CharacterController | |
getForce() | irr::newton::Body | |
getMass() | irr::newton::Body | |
getMatrix() | irr::newton::Body | |
getMomentOfInertia() | irr::newton::Body | |
getNewtonBody() | irr::newton::Body | [inline] |
getNewtonCollision() | irr::newton::Body | [inline] |
getNode() | irr::newton::Body | [inline] |
getOmega() | irr::newton::Body | |
getParent() | irr::newton::Body | [inline] |
getPosition() | irr::newton::Body | [inline] |
getPositionDifference() | irr::newton::CharacterController | [inline] |
getPositionGeometry() | irr::newton::Body | |
getRotationGeometry() | irr::newton::Body | |
getRotationUpdate() | irr::newton::CharacterController | [inline] |
getShapeSize() | irr::newton::Body | [inline] |
getVelocity() | irr::newton::Body | |
getWorld() | irr::newton::Body | [inline] |
init() | irr::newton::Body | [protected] |
irr::newton::RagDoll::build(irr::core::array< irr::newton::Body * > parts) | irr::newton::Body | [friend] |
isAffectedByForce() | irr::newton::Body | [inline] |
isAffectedByVelocity() | irr::newton::Body | [inline] |
isPositionChanged() | irr::newton::CharacterController | [inline] |
material | irr::newton::Body | [protected] |
newRotationX(float value) | irr::newton::CharacterController | [inline] |
node | irr::newton::Body | [protected] |
parent | irr::newton::Body | [protected] |
position_difference | irr::newton::CharacterController | [protected] |
reserved_destroy() | irr::newton::CharacterController | [inline, protected, virtual] |
rotateFromMouse(irr::SEvent &event, float mouse_sensitive) | irr::newton::CharacterController | |
rotateX(irr::f32 value) | irr::newton::CharacterController | [inline] |
rotateY(irr::f32 value) | irr::newton::CharacterController | [inline] |
rotateZ(irr::f32 value) | irr::newton::CharacterController | [inline] |
setAngularDamping(core::vector3df value) | irr::newton::Body | |
setAutoFreeze(bool value) | irr::newton::Body | |
setCentreOfMass(irr::core::vector3df centre) | irr::newton::Body | |
setContinuousCollisionMode(bool value) | irr::newton::Body | |
setCoriolisForcesMode(bool value) | irr::newton::Body | |
setForce(irr::core::vector3df new_force) | irr::newton::Body | [inline] |
setFreeze(bool value) | irr::newton::Body | |
setLinearDamping(irr::f32 value) | irr::newton::Body | |
setMass(irr::f32 mass) | irr::newton::Body | |
setMaterial(irr::newton::Material *new_material) | irr::newton::Body | |
setMomentOfInertia(irr::core::vector3df inertia) | irr::newton::Body | |
setNodeMatrixToBody() | irr::newton::Body | |
setOmega(irr::core::vector3df omega) | irr::newton::Body | |
setParent(irr::newton::Body *parent) | irr::newton::Body | [inline] |
setPosition(irr::core::vector3df pos) | irr::newton::Body | |
setRotation(irr::core::vector3df rot) | irr::newton::Body | |
setRotationGeometry(irr::core::vector3df rot) | irr::newton::Body | |
setRotationUpdate(bool value) | irr::newton::CharacterController | [inline] |
setScale(irr::core::vector3df scale) | irr::newton::Body | |
setShapeSize(irr::core::vector3df new_box_size) | irr::newton::Body | |
setTorque(irr::core::vector3df new_torque) | irr::newton::Body | [inline] |
setVelocity(irr::core::vector3df velocity) | irr::newton::CharacterController | [virtual] |
shape_type | irr::newton::Body | [protected] |
torque | irr::newton::Body | [protected] |
update_rotation | irr::newton::CharacterController | [protected] |
world | irr::newton::Body | [protected] |
~CharacterController() | irr::newton::CharacterController | [inline] |