ARES FPS CHANGES NOTE: There are fields wich there aren't any complete indication (80% complete, 90% complete, ecc..). This mean that the features indicated are 100% complete ---------------------------------------------------------------------- --------------------------------------------------------------------- 11 September 2006 release version 0.3 -Using specular hightlights!!!! -Improve enemy A.I. Enemies can now move if there aren't walls between you and enemy -Improve enemy A.I. Enemies now rotate in right direction -Improve H.U.D. Now there are progress bars wich indicate life and armour with images -Add armour. The damages are substracted at armour. If armour is at 0%, it is substracted at life. -A pain sound is emitted, the screen become red for a little time and the weapon go back when it is hitted -Scripting provided by LUA to modify the game in real time -2 new weapons (punch and riffle) -1 new kind of enemy (zombie) -2 new levels (graveyard.aresm2 and tombs.aresm2) -Possibility to choose weapon with mouse wheel (if exist) -More realistic jump -Possibility to choose texture loading way (16 bit,32 bit, optimize for quality or optimize for speed) -new version of graphic engine (Irrlicht v. 1.1) -Completely new audio engine (FMOD). Support for more audio format (implemented) and 3d sound (not implemented yet) -Munitions -Medikits,munitions and armours become personalizable (you can choose how many life reload, exc..) -possiblity to choose between default level or extern (aggiuntive) level -Completely new level editor (using MFC) -New sounds -Installation program were erased (simply zip) -Loading screen at the begin of the game -Improve documentation -Using ini files to position the progress bars (life and armour) at varous resolution (insert a very stable INI reader in ares_runtime) -Support for just 2 resolution (800x600 and 1024x768) -Write script documentation -Make the game more easy (decrease the force of the enemy) -More sound effects -If you take a medikit and don't use all of its "life reload", because your life is >100 after take the medikit, the medikit isn't removed and have a "life reload" equal to medikit_life_reload-(100-your_life_before_medikit) FIX BUGS -In some cases the text was not erased correctly -In some case the text not flowed if the weapon were firm -Hight precision FPU unit on directx. this new feature solve a lots of bug!! (sometimes the weapon trought the walls when he jumps, sometimes the enemies trought the walls,exc..) -Now the weapon speed is indipendent from the frame rate -When you save a screen shots in windowed mode, is save just the game screen and not all screen -Set EMF_NORMALIZE_NORMALS flag of all levels model to true. This avoid light calculation problem if levels models is scaled (game and level editor) -If you press an arrow key before game start weapon position is not correct 9 June 2006 release version 0.2a FIX BUGS -In some computers the game didn't run. Now the game runs on all computer -Solved a problem wich caused that the weapon can't run when it got up after having lowered him -Solved a minor bug. 7 June 2006 release version 0.2 -The blood squirts in air when you strike an enemie (particle system tecnique) [80% complete] -Added a new weapon (machine gun) -Added a new enemie (rhino) -Is now possible to restart the same level if you lose or win (press enter key) -The model of the shot gun has been replaced with another one more good and more efficient -Possibility to add a terrain from a heightmap generated by a terrain editor (game and level editor) [70% complete] -New format for level (.aresm2), more fexible, contain more information, more stable and support comments (all lines wich start with // are ingored.However Ares and its level editor can load correctly the old .aresmap file format -User sky box (game and level editor) -your musics as backgroud music during the game (choose if play them sequentially or casually) -add posx,posy,posz,rotx,roty,rotz,scalex,scaley,scalez in the level editor's GUI -added new menu in the level editor() -added new functionally in the level editor() -int the level editor is now possible to change the lighting ray of a light (select a light, then click on object->propietaries) -Now level editor copies models and textures when you save your level -Entirely rewrite the principal interface of ares -Change command. Now jump with right-mouse button and center the aim with end key, select shot gun with "1" key and the machine gun with "2" key -increase stability a bit -translate documentation into english from italian -translate the message of the game into english from italian -erase italian language from installation program -now ares' maps' install doesn't copy .aresmi files (maps' install files) FIX BUGS -The game didn't work if in the computer there is not installed .NET framework 1.1. From the release 0.2, the game is independent from the .NET framework installed -Now the target is really precise. Before the bullet was shot to the right of the target -Sometimes the game crashed when you kill an enemy -Erase a bug in a level wich make it impossible to win (return to castle level) -Minor bug. There was a light and brief flicker when you change the weapon -Minor bug. The life went down under zero if you were struck by an enemy after you die -Minor bug. Ares' maps' install crashed if you call it directly (it is not necessary that you call it directly, just double clik on .aresmi file) -Minor bug. In the level editor the diffuse light was not setted for the falgat's weapon. Falgat is the name of an enemie. -I corrected others minor bugs. 9 March 2006 release version 0.1a -fix a bug (the game didn't work if in the computer there is not installed .NET framework 2.0) from the release 0.1a, the game is dependent from the .NET framework 1.1 -small chenge in the guide -change in the level (reduced the number of the monsters and increased the number of the medikits) 22 February 2006 release version 0.1 initial release